The HBS team is on a constant mission to find the best of what the dubstep scene has to offer. Today’s find takes us all the way to California where a fast-rising heavy bass act is taking up the talk of the town everywhere he goes. He goes by the name of NRVE, a commanding force in the world of heavy dubstep and riddim and today he showcases why he is a must-see act on any lineup. Today we have the honor of premiering their newest project, a single titled ‘THRASHER”. If you are a big fan of a few inspirational artists such as Aweminus, Saigga and Akeos, then this track will be right up your alley. Now it’s time to take a deeper dive as to what makes this track what we like to call, a certified bop.

“This tune was honestly a ton of fun to make. This was one of the first “real” riddim tunes that I have made so it was a bit of a challenge as to how I would translate my heavy style into the genre. One of my favorite bits is the overall flow of the drop and how loose it is. It gives it kind of a charm that I want to bring to songs that I’m working on currently. Overall I’m extremely happy with how this one turned out!” -NRVE

DIVING DEEP W/ NRVE

  1. What’s the strangest or most unexpected sound you’ve sampled in a track before?
    Me and a buddy of mine Exille made a tune completely out of fart sounds. Also I am pretty sure me and MOB did that as well a few times.

 

  1. How do you keep your sets fresh and exciting for both yourself and your audience?
    A lot of the time when I’m setting up playlists for shows, I dig through soundcloud and try to find stuff I really like. Once I find a bunch of stuff I immediately go into rekordbox and find doubles for those tunes. Another thing I’ll do often is make edits of classic dubstep tunes and include that into my sets.

 

  1. How do you stay inspired as an artist and avoid creative blocks?
    Two of the main things that I’ll do whenever I’m feeling uninspired or reaching a creative block is either making stuff outside of dubstep / riddim, or making edits of songs. Like I said before, making edits of tunes is a surefire way to have new material for playing out at shows, as well as potential releases! For the second one, making stuff outside of your main genre is always a good way to experiment in the daw. Even if what I’m making is just for fun, It’s always good practice and usually inspires me to make something else.

 

  1. If you could create a soundtrack for any movie or video game, which one would it be and why?
    I am a HUGE fan of the Destiny games. The story and visuals in those games ( especially the second one) really inspire me when it comes to developing intros for songs, and the sounds in that game are really fun to sample. Fun fact, both of my tunes, Sword Logic and Mythoclast, have destiny inspired names!

 

5. What’s the best piece of advice you’ve received in the music industry?
Make what you want to make! Don’t feel like you have to conform to making different styles of music to get numbers. Like I said before, making stuff that’s different from your norm is good practice and it helps you solidify your own style. The more stuff you make, the more you develop your sound.